Catherine Eng is from New York City, and is an award-winning digital designer and developer and a principal of the brand and development consultancy, touchGrove. Her apps have been featured in Apple iTunes' Top 10 and Top 100 apps, and she has designed and developed popular and award-winning apps and websites for entertainment brands such as HBO, Nickelodeon, Disney Channel, Sony Music, Mattel, Tiger Beat Magazine, Next Management, and more.
She studied at the Cooper Union of Art in New York City on a full-tuition scholarship as a film and fine arts major. She worked in the music video industry until discovering digital media, and has since designed and developed flagship projects for a variety of business verticals aside from entertainment including fashion, health and medicine, telecom, and education. She recently won the Ricoh Theta Prize with her 3 teammates at the Reality Virtually Hackathon at MIT in October 2017, for a virtual reality project that would assist first responders.
She has also coached winning middle school and high school Science Olympiad teams, and taught fine art and digital media to elementary school-aged children. In 2015 she founded Design Code Build, a coding academy for K-12 to teach digital media from a project-based perspective, drawing from her real-world experiences in design and development. Most recently Design Code Build has worked with Girl Scouts San Diego on a successfully-funded Kickstarter campaign to provide a game development education to over 220 Girl Scouts at summer camps and workshops at UC San Diego to create a game on mobile and web platforms called "Marshmallow Run". The project has been featured in news online and in print and has support from the developer community around the world.
Ms. Eng is currently working on educational projects with the Salk Institute, the Reuben H. Fleet Science Center, the Moores Cancer Center, the San Diego French American School, San Diego Unified School District and the San Ysidro School District. She believes that the most lasting lessons in digital media come from projects tailored to the distinctive cultures and interests of each unique student community. It is from this perspective that she is working with Mr. Lattin on Our Games, an innovative AR/VR storytelling platform that serves as both a catalyst for STEM education in Native American communities as well as a transformative new medium for these communities to use to expand public understanding of the Native American experience.